3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.
By: Eberly, David H
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Material type: 

Item type | Current location | Call number | Status | Date due | Barcode |
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Main Library Main Stacks | 006.693 E.D. T 2007 (Browse shelf) | Available | 00012919 |
Includes bibliographical references (p. 973-979) and index.
Open Library:
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