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3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

By: Eberly, David H.
Material type: TextTextSeries: The Morgan Kaufmann series in interactive 3D technology: Publisher: Amsterdam ; London : Morgan Kaufmann, 2007Edition: 2nd. ed.Description: xxii, 1018 p. : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 0122290631; 9780122290633; 0123736684 (CD-ROM); 9780123736680 (CD-ROM).Other title: Three-D game engine design.Subject(s): Computer graphics | Computer games -- Programming | Three-dimensional display systems | Real-time programmingDDC classification: 006.693 Online resources: Publisher description | Table of contents
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006.693 E.D. T 2007 (Browse shelf) Available 00012919

Includes bibliographical references (p. 973-979) and index.

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