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Artificial intelligence for games / Ian Millington.

by Millington, Ian.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Amsterdam : Boston : Elsevier, 2006Online access: Publisher description Availability: Items available for loan: Main Library [Call number: 006.3 M.I. A 2006 ] (2).

Open Library:
Sams teach yourself game programming with visual basic in 21 days / Clayton Walnum.

by Walnum, Clayton.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Indianapolis, IN : Sams, 2001Other title: Teach yourself game programming with Visual Basic in 21 days | Game programming with Visual Basic in 2l days.Availability: Items available for loan: Main Library [Call number: 005.133 W.C. S 2001] (1).

Open Library:
Object-oriented game development / Julian Gold.

by Gold, Julian.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: London : Addison-Wesley Publishing Company, 2004Availability: Items available for loan: Main Library [Call number: 005.117 G.J. O 2004] (1).

Open Library:
Data structures for game programming / Ron Penton.

by Penton, Ron.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: London : Premier Press, 2003Availability: Items available for loan: Main Library [Call number: 005.7322 P.R. D 2003] (1).

Open Library:
Beginning game programming / Michael Morrison.

by Morrison, Michael, 1970-.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Indianapolis, Ind. : SAMS, 2005Availability: Items available for loan: Main Library [Call number: 794.8 M.M. B 2005] (1).

Open Library:
Mathematics for 3D game programming and computer graphics / Eric Lengyel.

by Lengyel, Eric.

Edition: 2nd ed.Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, 2004Online access: Table of contents Availability: Items available for loan: Main Library [Call number: 794.8 L.E. M 2004] (1).

Open Library:
Learn C++ by making games / Erik Yuzwa, Francois Dominic Laramee.

by Yuzwa, Erik | Laramee, Francois Dominic.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Boston : Charles River Media, 2007Other title: Learn C plus plus by making games.Online access: Table of contents Availability: Items available for loan: Main Library [Call number: 005.133 Y.E. L 2007] (1).

Open Library:
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

by Eberly, David H.

Edition: 2nd. ed.Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Amsterdam ; London : Morgan Kaufmann, 2007Other title: Three-D game engine design.Online access: Publisher description | Table of contents Availability: Items available for loan: Main Library [Call number: 006.693 E.D. T 2007] (1).

Open Library:
Game physics engine development / Ian Millington.

by Millington, Ian.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Amsterdam ; Boston : Morgan Kaufmann Publishers, 2007Online access: Table of contents only | Publisher description Availability: Items available for loan: Main Library [Call number: 794.81526 M.I. G 2007] (1).

Open Library:
Best of game programming gems / edited by Mark DeLoura.

by DeLoura, Mark A.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Boston, MA : Course Technology, Cengage Learning, 2008Other title: Game programming gems.Availability: Items available for loan: Main Library [Call number: 794.81526 D.M. B 2008] (1).

Open Library:
Introduction to the game industry / Michael E. Moore ; with Jennifer Sward.

by Moore, Michael E | Sward, Jennifer.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Upper Saddle River, NJ : Pearson Prentice Hall, 2007Online access: Table of contents only Availability: Items available for loan: Main Library [Call number: 794.81526 M.M. I 2007] (1).

Open Library:
Simulation and event modeling for game developers / John P. Flynt, Ben Vinson.

by Flynt, John P | Vinson, Ben.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Boston, MA : Thomson Course Technology, 2005Availability: Items available for loan: Main Library [Call number: 794.8 F.J. S 2005] (1).

Open Library:
Build an HTML5 game : a developer's guide with CSS and JavaScript / by Karl Bunyan.

by Bunyan, Karl.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: San Francisco : No Starch Press, 2015Availability: Items available for loan: Main Library [Call number: 794.8 B.K. B 2015] (1).

Open Library:
Beginning swift games development for iOS : Develop 2D and 3D games Using Apple's SceneKit and SpriteKit / James Goodwill, Wesley Matlock.

by Goodwill, James [author. ] | Matlock, Wesley [author. ].

Edition: Second edition.Material type: Text Text; Format: print ; Audience: Specialized; Publisher: California : Apress, 2017Availability: Items available for loan: Main Library [Call number: 794.8 G.J. B 2017] (1).

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