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Artificial intelligence for games / Ian Millington. by Series: The Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Amsterdam : Boston : Elsevier, 2006
Online access:
Availability: Items available for loan: Main Library (2)Call number: 006.3 M.I. A 2006 , ...

Sams teach yourself game programming with visual basic in 21 days / Clayton Walnum. by
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Indianapolis, IN : Sams, 2001
Other title:
  • Teach yourself game programming with Visual Basic in 21 days
  • Game programming with Visual Basic in 2l days
Availability: Items available for loan: Main Library (1)Call number: 005.133 W.C. S 2001.

Object-oriented game development / Julian Gold. by
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: London : Addison-Wesley Publishing Company, 2004
Availability: Items available for loan: Main Library (1)Call number: 005.117 G.J. O 2004.

Data structures for game programming / Ron Penton. by Series: The premier press game development series
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: London : Premier Press, 2003
Availability: Items available for loan: Main Library (1)Call number: 005.7322 P.R. D 2003.

Beginning game programming / Michael Morrison. by
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Indianapolis, Ind. : SAMS, 2005
Availability: Items available for loan: Main Library (1)Call number: 794.8 M.M. B 2005.

Mathematics for 3D game programming and computer graphics / Eric Lengyel. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, 2004
Online access:
Availability: Items available for loan: Main Library (1)Call number: 794.8 L.E. M 2004.

Learn C++ by making games / Erik Yuzwa, Francois Dominic Laramee. by Series: Charles River Media programming series
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Boston : Charles River Media, 2007
Other title:
  • Learn C plus plus by making games
Online access:
Availability: Items available for loan: Main Library (1)Call number: 005.133 Y.E. L 2007.

3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. by Series: The Morgan Kaufmann series in interactive 3D technology
Edition: 2nd. ed.
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Amsterdam ; London : Morgan Kaufmann, 2007
Other title:
  • Three-D game engine design
Availability: Items available for loan: Main Library (1)Call number: 006.693 E.D. T 2007.

Game physics engine development / Ian Millington. by Series: The Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers, 2007
Availability: Items available for loan: Main Library (1)Call number: 794.81526 M.I. G 2007.

Best of game programming gems / edited by Mark DeLoura. by
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Boston, MA : Course Technology, Cengage Learning, 2008
Other title:
  • Game programming gems
Availability: Items available for loan: Main Library (1)Call number: 794.81526 D.M. B 2008.

Introduction to the game industry / Michael E. Moore ; with Jennifer Sward. by
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Upper Saddle River, NJ : Pearson Prentice Hall, 2007
Online access:
Availability: Items available for loan: Main Library (1)Call number: 794.81526 M.M. I 2007.

Simulation and event modeling for game developers / John P. Flynt, Ben Vinson. by
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Boston, MA : Thomson Course Technology, 2005
Availability: Items available for loan: Main Library (1)Call number: 794.8 F.J. S 2005.

Build an HTML5 game : a developer's guide with CSS and JavaScript / by Karl Bunyan. by
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: San Francisco : No Starch Press, 2015
Availability: Items available for loan: Main Library (1)Call number: 794.8 B.K. B 2015.

Beginning swift games development for iOS : Develop 2D and 3D games Using Apple's SceneKit and SpriteKit / James Goodwill, Wesley Matlock. by
Edition: Second edition.
Material type: Text Text; Format: print ; Audience: Specialized;
Publisher: California : Apress, 2017
Availability: Items available for loan: Main Library (1)Call number: 794.8 G.J. B 2017.

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