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Artificial intelligence for games / Ian Millington. by Series: The Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Amsterdam : Boston : Elsevier, 2006
Online resources:
Availability: Items available for loan: Main Library (2)Collection, call number: 006.3 M.I. A 2006 , ...

3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. by Series: The Morgan Kaufmann series in interactive 3D technology
Edition: 2nd. ed.
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Amsterdam ; London : Morgan Kaufmann, 2007
Other title:
  • Three-D game engine design
Availability: Items available for loan: Main Library (1)Collection, call number: 006.693 E.D. T 2007.

Game physics engine development / Ian Millington. by Series: The Morgan Kaufmann series in interactive 3D technology
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Amsterdam ; Boston : Morgan Kaufmann Publishers, 2007
Availability: Items available for loan: Main Library (1)Collection, call number: 794.81526 M.I. G 2007.

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