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Artificial intelligence for games / Ian Millington.
by Millington, Ian. Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: Amsterdam : Boston : Elsevier, 2006Online access: Publisher description Availability: Items available for loan: Main Library
[Call number: 006.3 M.I. A 2006 ]
(2).
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Sams teach yourself game programming with visual basic in 21 days / Clayton Walnum.
by Walnum, Clayton. Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: Indianapolis, IN : Sams, 2001Other title: Teach yourself game programming with Visual Basic in 21 days | Game programming with Visual Basic in 2l days.Availability: Items available for loan: Main Library
[Call number: 005.133 W.C. S 2001]
(1).
Open Library:
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Object-oriented game development / Julian Gold.
by Gold, Julian. Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: London : Addison-Wesley Publishing Company, 2004Availability: Items available for loan: Main Library
[Call number: 005.117 G.J. O 2004]
(1).
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Data structures for game programming / Ron Penton.
by Penton, Ron. Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: London : Premier Press, 2003Availability: Items available for loan: Main Library
[Call number: 005.7322 P.R. D 2003]
(1).
Open Library:
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Beginning game programming / Michael Morrison.
by Morrison, Michael, 1970-. Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: Indianapolis, Ind. : SAMS, 2005Availability: Items available for loan: Main Library
[Call number: 794.8 M.M. B 2005]
(1).
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Mathematics for 3D game programming and computer graphics / Eric Lengyel.
by Lengyel, Eric. Edition: 2nd ed.Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, 2004Online access: Table of contents Availability: Items available for loan: Main Library
[Call number: 794.8 L.E. M 2004]
(1).
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Learn C++ by making games / Erik Yuzwa, Francois Dominic Laramee.
by Yuzwa, Erik | Laramee, Francois Dominic. Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: Boston : Charles River Media, 2007Other title: Learn C plus plus by making games.Online access: Table of contents Availability: Items available for loan: Main Library
[Call number: 005.133 Y.E. L 2007]
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Open Library:
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3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.
by Eberly, David H. Edition: 2nd. ed.Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: Amsterdam ; London : Morgan Kaufmann, 2007Other title: Three-D game engine design.Online access: Publisher description | Table of contents Availability: Items available for loan: Main Library
[Call number: 006.693 E.D. T 2007]
(1).
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Game physics engine development / Ian Millington.
by Millington, Ian. Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: Amsterdam ; Boston : Morgan Kaufmann Publishers, 2007Online access: Table of contents only | Publisher description Availability: Items available for loan: Main Library
[Call number: 794.81526 M.I. G 2007]
(1).
Open Library:
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Best of game programming gems / edited by Mark DeLoura.
by DeLoura, Mark A. Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: Boston, MA : Course Technology, Cengage Learning, 2008Other title: Game programming gems.Availability: Items available for loan: Main Library
[Call number: 794.81526 D.M. B 2008]
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Introduction to the game industry / Michael E. Moore ; with Jennifer Sward.
by Moore, Michael E | Sward, Jennifer. Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: Upper Saddle River, NJ : Pearson Prentice Hall, 2007Online access: Table of contents only Availability: Items available for loan: Main Library
[Call number: 794.81526 M.M. I 2007]
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Simulation and event modeling for game developers / John P. Flynt, Ben Vinson.
by Flynt, John P | Vinson, Ben. Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: Boston, MA : Thomson Course Technology, 2005Availability: Items available for loan: Main Library
[Call number: 794.8 F.J. S 2005]
(1).
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Build an HTML5 game : a developer's guide with CSS and JavaScript / by Karl Bunyan.
by Bunyan, Karl. Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: San Francisco : No Starch Press, 2015Availability: Items available for loan: Main Library
[Call number: 794.8 B.K. B 2015]
(1).
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Beginning swift games development for iOS : Develop 2D and 3D games Using Apple's SceneKit and SpriteKit / James Goodwill, Wesley Matlock.
by Goodwill, James [author. ] | Matlock, Wesley [author. ]. Edition: Second edition.Material type: Text; Format:
print
; Audience:
Specialized;
Publisher: California : Apress, 2017Availability: Items available for loan: Main Library
[Call number: 794.8 G.J. B 2017]
(1).
Open Library:
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