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Artificial intelligence for games / Ian Millington.

by Millington, Ian.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Amsterdam : Boston : Elsevier, 2006Online access: Publisher description Availability: Items available for loan: Main Library [Call number: 006.3 M.I. A 2006 ] (2).

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3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

by Eberly, David H.

Edition: 2nd. ed.Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Amsterdam ; London : Morgan Kaufmann, 2007Other title: Three-D game engine design.Online access: Publisher description | Table of contents Availability: Items available for loan: Main Library [Call number: 006.693 E.D. T 2007] (1).

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Game physics engine development / Ian Millington.

by Millington, Ian.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Amsterdam ; Boston : Morgan Kaufmann Publishers, 2007Online access: Table of contents only | Publisher description Availability: Items available for loan: Main Library [Call number: 794.81526 M.I. G 2007] (1).

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