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Beginning game programming / Michael Morrison.

by Morrison, Michael, 1970-.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Indianapolis, Ind. : SAMS, 2005Availability: Items available for loan: Main Library [Call number: 794.8 M.M. B 2005] (1).

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Mathematics for 3D game programming and computer graphics / Eric Lengyel.

by Lengyel, Eric.

Edition: 2nd ed.Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, 2004Online access: Table of contents Availability: Items available for loan: Main Library [Call number: 794.8 L.E. M 2004] (1).

Open Library:
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

by Eberly, David H.

Edition: 2nd. ed.Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Amsterdam ; London : Morgan Kaufmann, 2007Other title: Three-D game engine design.Online access: Publisher description | Table of contents Availability: Items available for loan: Main Library [Call number: 006.693 E.D. T 2007] (1).

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