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3D user interfaces with Java 3D / Jon Barrilleaux. by
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Greenwich, Conn. ; [Great Britain] : Manning, 2001
Other title:
  • Three-D user interfaces with Java 3D
Availability: Items available for loan: Main Library (1)Call number: 005.428 B.J. T 2001.

Sams Teach Yourself Unity 2018 Game Development in 24 Hours / Mike Geig. by
Edition: Third edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Indianapolis : Pearson, 2018
Other title:
  • Unity 2018 Game Development in 24 Hours
Availability: Items available for loan: Main Library (1)Call number: 794.8152 G.M. S 2018.

Mathematics for 3D game programming and computer graphics / Eric Lengyel. by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, 2004
Online access:
Availability: Items available for loan: Main Library (1)Call number: 794.8 L.E. M 2004.

Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia. by
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Boston : Focal Press/Elsevier, 2009
Availability: Items available for loan: Main Library (1)Call number: 006.696 I.M. M 2009.

C# game programming cookbook for unity 3D / Jeff Murray. by
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publisher: Boca Raton : CRC Press, 2021
Availability: Items available for loan: Main Library (1)Call number: 794.81526 M.J. C 2021.

Essential CG lighting techniques with 3ds Max / Darren Brooker. by Series: Focal Press visual effects & animation
Edition: 2nd ed.
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Amsterdam : Elsevier, 2006
Availability: Items available for loan: Main Library (1)Call number: 006.693 B.D. E 2006.

Mobile 3D graphics with openGL ES and M3G / Kari Pulli ... [et al.]. by Series: Morgan Kaufmann series in computer graphics
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Amsterdam ; Burlington, MA : Elsevier/Morgan Kaufmann Publishers, 2008
Availability: Items available for loan: Main Library (1)Call number: 006.686 P.K. M 2008.

X3D : extensible 3D graphics for web authors / Don Brutzman and Leonard Daly. by
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Amsterdam ; San Francisco, Calif. : Elsevier/Morgan Kaufmann, 2007
Online access:
Availability: Items available for loan: Main Library (1)Call number: 006.696 B.D. X 2007.

3D game engine design : a practical approach to real-time computer graphics / David H. Eberly. by Series: The Morgan Kaufmann series in interactive 3D technology
Edition: 2nd. ed.
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Amsterdam ; London : Morgan Kaufmann, 2007
Other title:
  • Three-D game engine design
Availability: Items available for loan: Main Library (1)Call number: 006.693 E.D. T 2007.

Alice in action : computing through animation / Joel Adams. by
Material type: Text Text; Format: print ; Audience: Specialized;
Publication details: Boston : Thomson course technology, 2007
Availability: Items available for loan: Main Library (1)Call number: 006.696 A.J. A 2007.

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