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Principles of computer graphics : theory and practice using OpenGL and Maya / Shalini Govil-Pai.

by Govil-Pai, Shalini.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: New York : Springer, 2004Online access: Publisher description Availability: Items available for loan: Main Library [Call number: 006.6 G.S. P 2004] (1).

Open Library:
Character modeling with Maya and Zbrush : professional polygonal modeling techniques / Jason Patnode.

by Patnode, Jason.

Material type: Text Text festschrift Publisher: Amsterdam ; London : Focal, 2008Availability: Items available for loan: Main Library [Call number: 006.696 P.J. C 2008] (1).

Open Library:
Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia.

by Ingrassia, Michael.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Boston : Focal Press/Elsevier, 2009Availability: Items available for loan: Main Library [Call number: 006.696 I.M. M 2009] (1).

Open Library:
An essential introduction to maya character rigging with DVD / Cheryl Cabrera.

by Cabrera, Cheryl.

Material type: Text Text; Format: print ; Audience: Specialized; Publisher: Boston, MA : Elsevier, 2008Availability: Items available for loan: Main Library [Call number: 006.696 C.C. E 2008] (1).

Open Library:

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